Press Releases

21May2025

Gemma Robinson

Sonical Revolutionises Personal Audio with Immersive Multi-channel Headphone Experience

Bringing Home Theatre Audio Directly to Your Headphones

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Sonical is set to transform personal audio consumption with a groundbreaking solution that delivers fully immersive, multi-channel audio experiences for movies, gaming, and music, directly through headphones.

In an industry where spatial audio innovation hasn't been optimised for headphone users, Sonical has identified a critical market opportunity. While content creators invest heavily in high-quality audio experiences and more recently have been upgrading to multi-channel formats for music content, Apple's AirPods set consumer expectations for personal consumption. Most other headphone manufacturers have been slow to adopt advanced audio technologies, creating a chasm between what is created in the studio and what is delivered to our ears.

"Our mission is to solve the fundamental problems with current audio experiences," comments Gary Spittle, CEO at Sonical Inc., who will deliver a presentation on ultra-wideband (UWB) audio streaming technology at the AES Convention this week. "We've taken our lossless audio streaming using ultra-wideband radios and are using its capabilities to deliver multi-channel immersive audio by bringing soundbar-quality sound directly to your headphones, with imperceptible latency."

The company targets two primary user segments. Firstly, entertainment enthusiasts who include owners of high-quality TVs and audio equipment and subscribe to premium content services. This includes user groups with mild to moderate hearing loss seeking improved personalised audio experiences.

Secondly, the gaming segment comprises dedicated gamers with specialised setups who are frustrated with existing Bluetooth connectivity and default spatial rendering without head-tracking. Instead they are seeking competitive advantages through low delay, accurate sound placement and personalised audio configurations.

Sonical's solution offers numerous benefits for headphone users:

  • Individuals can now enjoy personalized uncompressed multi-channel sound without disturbing other
  • Select from a variety of spatial rendering algorithms to deliver the studio experience to their ears
  • Enable enhanced dialogue clarity so conversations can be heard, not read
  • Freedom to customize audio preferences beyond the limitations of the source device

Sonical addresses critical market gaps that have long plagued audio technology. Most original equipment manufacturers (OEMs) are not delivering truly immersive audio and when available, low-quality, high-latency audio degrades gameplay. Sonical's innovative approach enables users to watch TV instead of reading captions and experience gaming audio with unprecedented precision.

"Watch movies, play games with multi-channel audio rendering and imperceptible latency," Gary Spittle adds. "We're not just improving audio – we're putting the listener in the middle of it."

Spittle's contribution to the AES workshop on ultra-wideband technology will detail how this breakthrough enables unprecedented audio quality and latency performance for next-generation personal audio devices. Attendees can learn more here.

About Sonical: Sonical is the leading provider of embedded platforms for audio products and is the team of experts behind CosmOS, the operating system for the ear. CosmOS makes products ‘appable’ giving the user complete control of how they listen to content, hear the world and monitor their health.

For more information, visit www.sonical.ai